Aasider

The Aasider are a peaceful trader faction composed of multiple groups of races working in collaboration. They have no faction leaning and will willingly trade with all factions provided that they have suitable salvage to barter.

They are experts in salvaging Altarnie relics from fallen war machines and facilities and they offer salvage that they do not need for trade. Many factions come from all around to trade with the Aasider.

Overview
The Aasider create vast trading camps outside of the wreck they are extracting from. They favour fallen titans due to the vast amount of technology inside and conveniently act as a landmark for potential trade opportunities. When the Aasider stake a claim to a wreck, they climb to the highest point and attach a vivid red flag to show the world where their camp is.

This sometimes invites trouble from raiders and orcs, however the Aasider are not defenceless. They have armed guards and Altarnie tech they do not suffer any violence within their camp; if you start a fight they are likely to end it for both parties.

Society
They are a primarily nomadic culture and tend to only spend a few months in an area. Whilst in the area, they create vast pop up cities with all amenities that one might expect. These facilities are open to those who visit, provided they follow the loose guidelines. Nobody exactly knows how they formed into a collective group or how they gained the expertise to strip Altarnie titans safely. The leader of the Aasider is called the Prime Hunter in Common, or Eerste Jagter in their tongue of Aasin. The prime hunters are chosen by democratic vote. They are voted on based on how well they fulfill the traits of bravery, intelligence and ingenuity. Each prime hunter must exemplify the qualities that the Aasider venerate.

Relations
They are considered a neutral party by most.
 * Gratus Confederacy: contentious about them trading within their territory without paying a tithe. They realise the gain that they bring to the local area outweighs financial contributions and are often used by high ranking officials to source parts for the ARK project. For this reason, they have essential immunity from the Confederacy and are officially ignored.
 * Wylders: An essential trade partner, the only difference between the two being the lack of an outright rebellion on the part of the Aasider.
 * Altarnie: They hold the Altarnie in high regard and hope one day to be able to bring some into their ranks.
 * Faj Tasarru: The tribes come to them often to trade salvage, since they have the same interests in Altarnie technology. Their relationship is mutually beneficial.
 * Kegvarkin: They avoid the orcs due to the trouble they cause. They will run away from a site if they hear of orcs approaching.